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<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">rusjel</journal-id><journal-title-group><journal-title xml:lang="ru">Russian Journal of Economics and Law</journal-title><trans-title-group xml:lang="en"><trans-title>Russian Journal of Economics and Law</trans-title></trans-title-group></journal-title-group><issn pub-type="ppub">2782-2923</issn><publisher><publisher-name>"TCE "Taglimat"" Ltd.</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.21202/2782-2923.2023.3.630-644</article-id><article-id custom-type="edn" pub-id-type="custom">XWRNHS</article-id><article-id custom-type="elpub" pub-id-type="custom">rusjel-2444</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>ПЕРЕВОДНЫЕ СТАТЬИ</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="en"><subject>TRANSLATED ARTICLES</subject></subj-group></article-categories><title-group><article-title>Проблема отмывания денег в индустрии видеоигр: когда выпуск игр превращается в услугу по передаче денег?</article-title><trans-title-group xml:lang="en"><trans-title>The video game industry’s money laundering problem: when do game publishers become money transmitters?</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Румберг</surname><given-names>М.</given-names></name><name name-style="western" xml:lang="en"><surname>Roomberg</surname><given-names>M.</given-names></name></name-alternatives><bio xml:lang="ru"><p>Мэтью Румберг, кандидат на получение степени юриста в 2023 г.</p><p>г. Нью-Йорк</p></bio><bio xml:lang="en"><p>Matthew Roomberg, J.D. Candidate, 2023</p><p>New York</p></bio><xref ref-type="aff" rid="aff-1"/></contrib></contrib-group><aff-alternatives id="aff-1"><aff xml:lang="ru"><institution>Школа права Фордемского университета</institution><country>Соединённые Штаты Америки</country></aff><aff xml:lang="en"><institution>Fordham University School of Law</institution><country>United States</country></aff></aff-alternatives><pub-date pub-type="collection"><year>2023</year></pub-date><pub-date pub-type="epub"><day>13</day><month>09</month><year>2023</year></pub-date><volume>17</volume><issue>3</issue><fpage>630</fpage><lpage>644</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Румберг М., 2023</copyright-statement><copyright-year>2023</copyright-year><copyright-holder xml:lang="ru">Румберг М.</copyright-holder><copyright-holder xml:lang="en">Roomberg M.</copyright-holder><license xml:lang="ru" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>Данная работа распространяется под лицензией Creative Commons Attribution 4.0.</license-p></license><license xml:lang="en" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://www.rusjel.ru/jour/article/view/2444">https://www.rusjel.ru/jour/article/view/2444</self-uri><abstract><sec><title>Цель</title><p>Цель: изучение проблемы отмывания денежных средств с помощью индустрии видеоигр, а также выработка мер по минимизации данного противоправного поведения.</p></sec><sec><title>Методы</title><p>Методы: диалектический подход к познанию социальных явлений, позволяющий проанализировать их в историческом развитии и функционировании в контексте совокупности объективных и субъективных факторов, который определил выбор следующих методов исследования: формально-логический и социологический.</p></sec><sec><title>Результаты</title><p>Результаты: по мере того, как интерес к многопользовательским видеоиграм с полным погружением продолжает расти, игроки все выше оценивают такие виртуальные объекты, как внутриигровая валюта, оружие, транспортные средства, «скины». Ценность этих объектов в сочетании с возможностью покупать и продавать их привлекает преступников, которые могут таким образом отмывать деньги. Соединенные Штаты поддерживают единую нормативно-правовую базу, нацеленную на предотвращение таких действий и наказание за них. Одним из ключевых элементов этой базы является наложение на финансовые институты, включая организации, осуществляющие передачу денег, определенных обязанностей по ведению отчетности и передаче сведений. Если на компанию наложены такие обязанности, то она должна выполнять ряд сложных и дорогостоящих мер для соответствия требованиям, направленным на противодействие отмыванию денег.</p></sec><sec><title>Научная новизна</title><p>Научная новизна: в работе впервые рассматривается вопрос о том, является ли разработчик игры организацией, осуществляющей передачу денег, добытых преступным путем. В исследовании этот вопрос рассмотрен с разбором конкретных особенностей видеоигр и соответствующих действий разработчика, которые в условиях существующих норм и правил позволяют судить о том, является ли разработчик игры организацией, осуществляющей передачу денег. Практическая значимость: основные положения и выводы статьи могут быть использованы в научной, педагогической и правоприменительной деятельности при рассмотрении вопросов, связанных с квалификацией действий разработчиков видеоигр в случае участия их в отмывании денежных средств.</p><p>Впервые статья опубликована на английском языке в журнале Fordham Law Review Online. По вопросам коммерческого использования обратитесь в редакцию журнала.</p><p>Цитирование оригинала статьи на английском: Roomberg, M. (2023). The video game industry’s money laundering problem: when do game publishers become money transmitters?, Fordham Law Review Online, 91, 161–177.</p></sec><sec><title>URL публикации</title><p>URL публикации: https://fordhamlawreview.org/law-review-online/the-video-game-industrys-money-laundering-problem-when-dogame-publishers-become-money-transmitters/</p></sec><sec><title> </title><p> </p></sec></abstract><trans-abstract xml:lang="en"><sec><title>Objective</title><p>Objective: to study the problem of money laundering in video game industry and to develop measures to minimize this illegal behavior.</p></sec><sec><title>Methods</title><p>Methods: dialectical approach to cognition of social phenomena, allowing to analyze them in historical development and functioning in the context of the totality of objective and subjective factors, which predetermined the following research methods: formal-logical and sociological.</p></sec><sec><title>Results</title><p>Results: as enthusiasm for immersive multiplayer video games continues to grow, players are placing a high degree of value on virtual items like in-game currency, weapons, vehicles, and “skins”. The value of these items, paired with features that allow players to buy and sell them, has opened the door to criminals who can exploit these features to launder money. The United States maintains a robust legal framework to prevent and punish money laundering. One key piece of that framework is imposing certain reporting and recordkeeping duties on “financial institutions”, including money transmitters. If a company is subject to these duties, it must abide by complex and expensive anti-money laundering compliance requirements.</p></sec><sec><title>Scientific novelty</title><p>Scientific novelty: the article, for the first time, considers the issue whether a game publisher is a criminal money transmitter. The paper takes up that question detailing the specific game features and publisher policies that, under current rules and guidance, lead to or rebuff the conclusion that a game publisher is a money transmitter.</p></sec><sec><title>Practical significance</title><p>Practical significance: the main provisions and conclusions of the article can be used in scientific, pedagogical and law enforcement activities when considering the issues related to the qualification of actions of video games publishers in case of their participation in money laundering.</p><p>The article was first published in English language by Fordham Law Review Online. For more information please contact the editorial office.</p></sec><sec><title>For original publication</title><p>For original publication: Roomberg, M. (2023). The video game industry’s money laundering problem: when do game publishers become money transmitters?, Fordham Law Review Online, 91, 161–177.</p></sec><sec><title>Publication URL</title><p>Publication URL: https://fordhamlawreview.org/law-review-online/the-video-game-industrys-money-laundering-problem-when-dogame-publishers-become-money-transmitters/</p></sec></trans-abstract><kwd-group xml:lang="ru"><kwd>отмывание денежных средств</kwd><kwd>видеоигра</kwd><kwd>передача денежных средств</kwd><kwd>виртуальные объекты</kwd><kwd>разработчик</kwd><kwd>пользователь</kwd></kwd-group><kwd-group xml:lang="en"><kwd>money laundering</kwd><kwd>video game</kwd><kwd>money transmittance</kwd><kwd>virtual items</kwd><kwd>publisher</kwd><kwd>user</kwd></kwd-group></article-meta></front><back><ref-list><title>References</title><ref id="cit1"><label>1</label><citation-alternatives><mixed-citation xml:lang="ru">Bailey, L. (2019, Nov. 8). 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